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PC - Igor: Objective Uikokahonia
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[PC] Igor: Objective Uikokahonia
Platform: PC
Publisher: Optik
Year: 1995
Reviews: 1
Attachments: 1
Igor: Objective Uikokahonia Attachments
Guide
Attachment #22082
After you've finished listening to Laura and Philip, pick up the note they left behind. Go to your room in the dormitory. Pick up the CD and open the nightstand and take the alarm clock. Open the window and leave through it. Enter the open window. Take the butterfly net and examine the shelf to get some matches. Look at the nail on the back wall. Open the trunk and look in it to get a hammer. Use it on the nail to create a small crack. Look in the trunk again to get a pick. Use it on the small crack to widen it. look in the trunk and get some dynamite. Put the dynamite in the crack and light it with the matches. You can now leave through the hole in the wall.
Go to the faculty building and talk to Laura. Take Caroline's folder outside the Examination room. Look at the papercase in the Physics classroom to find a note. In the Chemistry classroom, take the pen on the desk. Go to the Laboratory and take the instruments to get a flask. Leave the building and you should see Philip and Jimmy talking. Use Caroline's folder on Philip's folder to swap them. Look at the folder to discover Philip's locker number. Now go and open his locker. Take a bottle of whisky and use the flask with the bottles. Leave the building and go somewhere else. The priest now hurries away to exorcise Philip, leaving the church open.
Go to the park and look at the tree to find resin. Take some of it and then go to the left and talk to the old woman to discover that she is looking for a cat. Go to the church and put resin on the stone to the left of the door. You'll catch a lizard. Enter the church and go to the right. Light a candle with the matches. A monk will appear and give you a vellum.
Go to the administration building. Examine the trashcan to find a hamburger. Feed it to the lizard to fatten it. Go to the back of the building and put the net in the hole just under the window. Also pick up the slug in the drainpipe. Enter the Dean's office and give him the bottle of whisky. When you leave, he'll drink it up and throw the bottle out the window. Go to the back of the building and take the empty bottle from the net. Go to the boys' bathroom in the faculty and use the bottle on the faucet to fill it with water. Drop the slug down the grate to empty out the girls' bathroom downstairs. Go there and use the vellum on the hand dryer to make the text appear. Examine the sink to get a bobby pin.
Go back to the Dean's office and give him the bottle of water. He'll pass out when he drinks it. Take his newspaper and read it. Take a book from his bookshelf and open it to discover a keyring. Use the intercom to get rid of the secretary and then go to her room. Open the file cabinet and enroll yourself in biology. Use the bobby pin on the closet to open it and take the monkey costume inside. Go to the library and take an astronomy book (third shelf from the top). Read it to find some coordinates. Go to the observatory and use the keyring to unlock the door. Enter the coordinates from the book into the control panel. You will see a conversation between two crooks. Go to the church and enter the tower. Look inside the bell to find a password. Walk to the mosaic and use the combination from the vellum to open it and reveal a passage.
Enter the passage and follow these directions to pass the maze: (E=East, W=West, S=South, N=North, E3=East three times) E3, N2, W2, N2, E3, S4, E2, N3, E, S3, E5, N4, E5, S4, E2, N4, E2, S5, W.
Go to the cemetery and give the CD to the gravedigger. He will let you take the vase. Go to the forest. Take the flower and put in the vase. Continue to the left and examine the lightning bugs. Use the vase on their leader to capture them. Go to the lighthouse and give the vase to the man there. He will send a message for you. Go back to the cemetery and tell the gravedigger that you want to see John O Callahan's grave. You can now enter the cemetery and take the statuette. Go back to the secret passage and return to the church by reversing the directions given above. When you leave the church you will automatically go the police station and get a reward for retrieving the stolen statuette.
Go to the park and give the fat lizard to the old woman. She will give you a firecracker in return. Go to the spring and give the firecracker to the photographer. This will get rid of him and you can now take his camera. Go to Margaret and use Philip's note on the sandwiches. If you have the pen, you will automatically rewrite the note first. Now go to the library and give the second note to Harrison. Go to the Laboratory. If you have the camera, you will hide there and take a picture of the Margaret and Harrison's meeting. Go back to the library and give the photo to Harrison. He will give you his biology homework in return. Go to the janitor's room and give him the homework and the reward.
The exams will now start, but you will fail them. Leave the faculty building and you will find a cage outside it. Use the monkey costume on the cage to get on the plane to Uikokahonia. Use the latch on the door to open it. Take the parachute and use it to jump from the plane. Now just sit back and enjoy the ending.
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Igor: Objective Uikokahonia Reviews
Reviewed By Iqu
Igor, an almost college drop out, who's set his sights on the prettiest girl on the whole campas. You need to help him get on a field trip with her, to Uikokahonia Island, for some tree-hugging botany assignment...
Yea, lame plot, I agree. But the game does manage to make it seem more interesting than it sounds. It has you wanting Igor to succeed. It even has you disliking Igor's nemesis. That nemesis being some toffee-nosed, athletically superior, pretty-boy armed with a dashing smile and wall-to-wall smugness. Think typical teen-movie jock.
The puzzles are well thought out, and may have you stumped for a while, but there not the hardest available. That is, except for the maze. The solution is in plain view, but the problem comes with the scale of it. One wrong move and you're back-tracking all over the place just to find to beginning again. This isn't a problem if you can be bothered to whip out a pen and paper and quickly jot down a few rooms.
The graphics... ahh... hmm... Igor for some god only knows reason reminded me of Indiana Jones. Indy, if he went to an expensive school and was kind of dorky. It's kinda pathetic, I know, but this is why I like this game. The backgrounds are well-drawn, too. Hand-painted, then scanned in, if I'm not mistaken, much like Monkey Island II, only less cartoony.
The sound is ok, I've heard much worse (I've made much worse)... But, nothing sticks in memory. You know how some games, you hear the music a while later and you know exactly where it's from? Well, this isn't one of them. To it's credit, tho, at no point do you think 'Ooh... that's not really the right kind of soundtrack to play there...' and if you did, people would probably point at you and laugh for starting a sentence with 'Ooh...'.
Overall, I'd recommend this game to anyone who's ever been the wierd kid in the corner who was laughed at by a guy called 'Brad'... or 'Brett'... or 'Ted'... or some other lame-wad quarterback's moniker. Revenge is sweet... kinda.
Also, if you like adventures in general, then try this. It has a LucasArts feel to it, but unfortunately not the length. This is the only disappointing feature to it. At first I thought it was a freeware title, as I completed it in a few hours. If you've not tried an adventure before, then this is a pretty good title to begin with. It's quick, not too difficult and more importantly, it's fun.
Hugs
Iqu
(Shock. Horror. It get's the 'Iqu seal of approval'. The first, no less).
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Download Igor: Objective Uikokahonia
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PC Tool Package [2.970 kb] This Package Includes: Winrar 3.11, Boot Disk, Crack Programs, Mouse Drivers, Fakecd, LoadFix, TP-Patch and WING library.
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