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PC - X-Com: Terror from the Deep
 Pictures
 Reviews
 Attachments
[PC] X-Com: Terror from the Deep
Platform: PC
Publisher: Microprose
Year: 1995
Reviews: 44
Attachments: 3
X-Com: Terror from the Deep Attachments
Cheats, Tips, Tricks
Attachment #22056
Level Skip
At the BattleScape screen, press [Ctrl] + C to complete the current level and advance to the next one.
Attachment #22239
HexCheat:
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Note: for UFO & UFO2
A lot of money.
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liglob.dat /in savegame subdir/
00000000 55
00000001 55
00000002 55
00000003 55
Solution
Attachment #25571
NOTE: This was made by someone called NKF over at the 'XCom Tactical Command Forums'
NOTE 2: No solution but very important advice to be able to finish the game.
The TFTD Research Tree Bug Avoidance Guide
Obligatory Disclaimer Claptrap:
Please take into consideration that this document will not always be 100% accurate, as the game tends to behave erratically for different players with different computer systems and game editions.
These notes are derived through numerous controlled tests and observations with the MS-DOS edition of Terror From The Deep with the TFTDv2 patch. Any noticeable difference between the patched game and the older versions are noted. Otherwise, these notes are valid for practically any version of TFTD available, with the possible exception of TFTD for the Sony Playstation.
TFTD, Terror From The Deep, X-Com, XCOM, et. al. originally owned by Microprose. Now it's a veritable yoyo, so who knows who owns it anymore.
As the purpose of this document is to inform, feel free to distribute any information in this document as you see fit.
Many thanks for the input and feedback from the regular posters on the Xcommand and X-Com Tactical Command forums for assisting in the preparation of this document. Some indirect thanks to the fine folks on the alt.games.x-com Usenet newsgroup as well.
Index:
Introduction
Research Order and Its Importance
The Deep One Dilemma
The Tasoth Commander
The MC Reader and Sub Construction
Version differences
The Good Bit
Summaries and Miscellany
1. Introduction
Unlike X-Com UFO with its fairly straightforward research tree, TFTD is rife with dead-ends that will prevent you from completing the game. This guide attempts to point out these problem and provide suggestions on how they can be avoided.
With the exception of MC technology, this document discusses a branch of the research tree that will take you from the very start of the game all the way to the final chamber in T'Leth. While this may spoil the game if you are new to it, it is better to be informed than to make a mistake that is irreversible. The game IS hard, even for X-Com UFO veterans.
This is not a reproduction of the research tree. There are many documents in a variety of formats describing the complete research tree on the Internet that you can peruse. This document is merely a supplement.
The word 'prerequisite' is used quite frequently throughout this document. As prerequisite is not an everyday word, here is its definition.
Pre-Requisite
Pre- means 'before'
Requisite means something that is required in order to achieve something.
In Layman terms and in context with the game, in order to get this thingy, you need to research or have these thingies first.
2. Research Order and Its Importance
Many of the problems in the game happen when researching certain items and aliens in the incorrect sequence. This normally occurs with alien interrogations.
As a rule of thumb, if an alien is a prerequisite for any particular tech item, it's highly recommended that you do not interrogate it until all the other necessary research items have been completed.
3. The Deep One Dilemma
The primary research path looks roughly like so: Armour, Subs and finally T'Leth
For Armour, it looks like so:
Deep One Corpse, Aqua Plastics, Plastic Aqua Armour, Ion Beam Accelerators, Live Deep One Terrorist, Ion Armour, Magnetic Navigation and finally Mag. Ion Armour
A Deep One Terrorist is the key to winning the game. You will need both a living specimen and a corpse. In older versions of the game, where you need a lobsterman navigator to get magnetic navigation, getting a live Deep One Terrorist is not that important. However, in TFTD versions with the V2 update, success hinges on getting a living Deep One terrorist.
Deep One Terrorists can be found in most Gill-man land missions. They rarely appear underwater*, and are replaced with Xarquids if you shoot down Gill-Men terror ships.
Don't worry if you missed them, Gill-Man terror sites do still appear when it's late in the game, although they are abundant early in game.
Deep One Terrorists also appear in 'mixed' alien crew land missions. A mixed crew is made up of a variety of species, and in terror sites and base attacks, will be supported by a variety of land-based terror units, which includes the Deep One Terrorist as well as the odd Xarquid (which normally replaces the Deep One Terrorist for underwater missions).
Just promote a terror site by leaving any ships on terror missions alone, or encourage the Gill-Men or 'mixed' crews to attack your base by shooting some of their USOs down near your base. You might also want to dismantle your M.C generator to improve the likelihood of an attack. .
Before starting research on the Deep One Terrorist, refer to the Ion Armour section.
Finally, researching an alien medic and getting information on the Deep One Terrorist or its corpse is not the same as researching the real thing. You will not get any research benefits from the alien medic's report. Keep this in mind.
* you can find some Deep One Terrorists in the second level of T'Leth.
4. The Tasoth Commander
Whether this alien is a legal alien in the game is debateable. Nevertheless, do NOT make any attempt to capture this alien.
If you do capture it and for some reason it appears on your research roster, do NOT complete research on it.
Interrogating this alien will prevent you from getting critical research necessary to get to your final objective.
The only time it's safe to research this alien is after the 'T'Leth' button appears on the Leviathan's intercept controls. But by then, researching it will just be redundant.
5. The MC Reader and Sub Construction
These two items, the MC Reader and the Sub Construction store item, are special in that they will only become available for research if and only if a sample is available in your general stores before completing research for their prerequisite technologies.
If you do not have any when completing research on the last of their required technologies, they will NOT appear later even after acquiring a few samples.
For example: If you've done Zrbite and are about to finish research on the Transmission Resolver, make sure that you have the 'sub construction' item in stores before the research on the Transmission Resolver hits 100%, or vice-versa.
Between the MC Reader and the Sub Construction store item, the 'sub construction' store item is required to win the game. The MC Reader is optional.
Note: This does not apply to Aqua Plastics. You can research it even without any samples.
6. Version differences
There are two versions of TFTD. The original unpatched version of TFTD and the one with the v2 update.
Players with the Collectors Edition of TFTD have the version with the v2 patch.
The known changes in the research tree are as follows:
Unpatched
A Lobsterman Navigator is needed to research Magnetic Navigation
Ion Armour is not required for Magnetic Ion Armour. All the technologies you need for Magnetic Ion Armour are Plastic Aqua Armour, Ion Beam Accelerators and Magnetic Navigation.
V2
Magnetic Navigation can be researched as soon as one is in storage. The lobsterman navigator is NOT required.
Ion Armour is required for Magnetic Ion Armour. Magnetic Ion Armour now just requires Magnetic Navigation and Ion Armour.
Yes, in other words, the V2 patch makes it easier to get Mag. Ion Armour. However, it also means that winning the game hinges on your ability to obtain a live Deep One terrorist AND researching it in the right order.
If you patch your game and reload a campaign created before the patch, you might face a few research problems. It's not that common, but you might find that you'll have some trouble with researching the more advanced armour via the V2 method. There should be no problems if you haven't even started on the Ion Armour or Mag Ion Armour yet. It's mostly for campaigns where you're already half-way through researching the armour.
7. The Good Bit
Armour
Plastic Aqua Armour
Prerequisites
Aqua Plastics
Notes:
Aqua Plastics are obtained from a Deep One corpse. You need not have any actual aqua-plastics in storage to get the Aqua Plastics research item.
Ion Armour
Prerequisites
Ion Beam Accelerators, Plastic Aqua Armour and a Deep One Terrorist
Notes:
Research the first two prerequisites in any order you wish. However, you MUST research the live Deep One Terrorist LAST. If you researched this alien earlier, you won't get Ion Armour. Capturing another Deep One Terrorist is possible, but there is a small chance that you will not be able to research any more of them.
This is especially important in versions of TFTD patched with the v2 update, as without Ion Armour, you cannot get Magnetic Ion Armour, which in turn is needed to get the advanced submarines.
Magnetic Ion Armour (TFTD v2)
Prerequisites
Ion Armour, Magnetic Navigation
Notes:
If you don't know what version of the game you have, the method in which you obtain Mag. Ion Armour will tell you which one it is.
For versions V2 and up, Magnetic Navigation becomes available the moment you have a sample in storage. Also keep in mind that Ion Armour is compulsory.
Magnetic Ion Armour (TFTD versions prior to the v2 patch)
Prerequisites
Magnetic Navigation, Ion Beam Accelerators
Notes:
In older versions of TFTD, to get Magnetic Navigation, you need a Lobsterman Navigator. Keep in mind, Ion Armour is not compulsory.
Submarines
Manta
Prerequisites
Magnetic Ion Armour, Sub Construction
Notes:
Refer to the sub component section for notes on Sub Construction
Hammerhead
Prerequisites
Manta
Notes:
Leviathan
Prerequisites
Hammerhead, Lobsterman Commander
Notes:
The Lobsterman Commander should be researched after the Hammerhead. Also, for your convenience, don't forget to research 'alien origins' first so that you don't have to capture a third lobsterman commander to win the game.
If you did not research the commander and the hammerhead in the right order, don't worry, just research another Lobsterman Commander.
Tech to Win the Game
Alien Origins
Prerequisites
Any live alien
Notes:
The Ultimate Threat
Prerequisites
Alien Origins and a Lobsterman Commander
Notes:
Research the commander last. If you researched the commander before alien origins, don't worry. Just research another commander.
T'Leth, the Alien's City
Prerequisites
The Ultimate Threat and a Lobsterman Commander (another one)
Notes:
You need to research another lobsterman commander.
If you researched the Tasoth commander any time in the past, then there's a possibility that this very important tech item will not appear, which means your current campaign has been scuttled and has already sunk all the way to the bottom of the ocean floor. Period.
If you don't have any saves made before completing research on the Tasoth commander, then your only recourse is to start a new game.
Molecular Control Technology (optional)
Optional because you don't need MC tech to win the game. But as its research branch has a notable bug, is included as well.
M.C.-LAB
Prerequisites
Live Deep One Terrorist OR live Calcinite Terrorist
Notes:
Either of the two terrorist units will give you the M.C.-Lab.
Deep One Terrorists generally follow Gill-men and Calcinites associate themselves with Aquatoids. Both aliens can be found in 'mixed' crew land missions.
MC Reader
Prerequisites
MC Reader in storage, M.C.-Lab
Notes:
The MC Reader research item will only become available if research on the M.C.-Lab is completed while an MC Reader is in storage.
If you miss out on this, you will NOT get the MC Disrupter or the MC Generator for the rest of the campaign.
MC Disruptor
Prerequisites
MC Reader and any live Tasoth
Notes:
Excluding the Tasoth Commander, of course.
While the Ufopaedia says it only works underwater, this item will work on land. I believe the text was meant to say that only aquanauts with 'MC implants' can use it, the word 'underwater' seems like a typo that was never removed.
MC Generator
Prerequisites
MC Disruptor
Notes:
This item will protect your base from being found, but it does not work 100% of the time. Aliens can still attack shielded bases if their scouts are lucky. The magnitude of USOs successfully spotting your base is reduced.
Alien Sub Components
Aqua Plastics
Prerequisites
Deep One Terrorist corpse
Notes:
You don't need any aqua plastics to research it. You just need the Deep One corpse.
Ion Beam Accelerators
Prerequisites
None
Notes:
Ion Beam Accelerator units are found in intact alien USOs. Most smaller enemy subs will lose their IBA units if shot down, although some of the IBA units may survive if they're in larger ships.
Magnetic Navigation
Prerequisites
None (TFTDv2) or Lobsterman Navigator (pre-TFTDv2)
Notes:
In older versions of the game, a Lobsterman Navigator is required to get Magnetic Navigation. Otherwise, it should appear immediately on the research list once one is in storage.
Zrbite
Prerequisites
None
Notes:
A clump of Zrbite can be found underneath an Ion Beam Accelerator unit. If any explosive detonations occur near the IBA unit, it will be destroyed as it is very brittle (or rather, the IBA will blow up).
You can pick up these clumps, but finding a clump only occurs in unusual circumstances. For example, throwing an unconscious soldier into an IBA and waiting for him or her to wake up. Falling down onto one or walking into one with the walk-through-walls bug.
Xcomutil users will often find Zrbite clumps lying about when selecting a USO floor map that is not the same as the type of USO you're actually attacking.
Sub Construction
Prerequisites
Sub Construction(store item), Zrbite, Transmission Resolver
Notes:
Keep at least one 'sub construction' component in storage before completing either of the two prerequisites. If you don't have one when both the prerequisites have been met, you will not get the 'sub construction' tech item, which is required for the advanced submarines
Transmission Resolver
Prerequisites
Magnetic Navigation
Notes:
8. Summaries and Miscellany
TFTD Start-To-Finish Checklist
From your first baby steps to the less-than majestic bright yellow halls of T'Leth's inner chambers, you'll need to gather the following list items throughout the course of our campaign:
Deep One Terrorist
Deep One Terrorist corpse
Lobsterman Commander × 2
Lobsterman Navigator (for older versions of the dos games)
Ion Beam Accelerators
Magnetic Navigation
Aqua Plastics
Sub Construction
Zrbite
Any research derived from the above list
Advanced weaponry helps too, but is merely a bonus; not a requirement.
Research
ION ARMOUR
Deep One Corpse > Aqua Plastics > Plastic Aqua Armour
Ion Beam Accelerators
Deep One Terrorist *
MAG. ION ARMOUR (TFTD v2)
Ion Armour
Magnetic Navigation
MAG ION ARMOUR (below TFTDv2)
Ion Beam Accelerators
Lobsterman Navigator > Magnetic Navigation
SUB CONSTRUCTION
Sub construction (store item) **
Magnetic Navigation > Transmission Resolver
Zrbite
MANTA
Sub construction (research item)
Mag. Ion Armour
HAMMERHEAD
Manta
LEVIATHAN
Hammerhead
Lobsterman Commander *
THE ULTIMATE THREAT
Any live alien > Alien Origins
Lobsterman Commander *
T'LETH THE ALIEN'S CITY
The Ultimate Threat
Lobsterman Commander (a new one)*
MC.-LAB
Deep One OR Calcinite Terrorist
MC. READER
MC Reader (store item)**
M.C.-Lab
MC DISRUPTOR
MC Reader
MC GENERATOR
MC Disruptor
* Research this alien LAST
** Must have one in stores before the last of the prerequisites are completed
Misc Notes
Only a Deep One corpse is necessary to get Aqua Plastics.
The Deep One Terrorist must be researched AFTER the IBA and Aqua Armour. Never before.
You must have one 'MC Reader' and one 'sub construction' sample in storage.
Tasoth Commanders: AVOID AT ALL COSTS.
Lobsterman Commander AFTER the 'Hammerhead' and 'Alien Origins'.
Another Lobsterman Commander AFTER 'The Ultimate Threat'.
Non-v2 differences
Lobsterman 'Navigators' are required for magnetic navigation.
For Mag. Ion Armour, Ion Beam Accelerators and Magnetic Navigation are required. Ion Armour is optional and not necessary.
Uncertainties
Just a list of things that I'm not certain of.
TFTD Playstation edition, v2 or non-v2?
Non-v2 TFTD: Does Mag. Ion Armour need Plastic Aqua Armour?
How bad does the Tasoth Commander damage the research tree? Does it prevent Alien Origins, The Ultimate Threat or T'Leth the alien's city? Does it prevent researching the leviathan? You can never find one when you want one.
Disrupter Pulse Launchers: What are the requirements? Sometimes it appears on the new items to research list after researching Zrbite, at other times its the craft gauss cannons, and recently, the 'alien reanimation zone'.
X-Com: Terror from the Deep Reviews
Da UFO: Enemy Unknown i sin tid kom blev det et meget banebrydende spil og et kæmpehit. Et år senere kom X-COM Terror from the Deep så som ikke var nært så banebrydende som det første. Grunden til dette var at de 2 spil var stortset det samme. Bare med den lille forskel at UFO: Enemy Unknow foregik på land og X-COM: Terror from the Deep i det våde vand. Umiddelbart har de 2 spil har sådan set næsten alt til fælles bortset fra de forskellige elementer de foregår i. Min Første følelse da jeg så X-com: Terror from the Deep var SKUFFELSE. Jeg havde regnet med at få et nyt toptunet, banebrydende actionspil, men så fik jeg bane denne tilsyneladende klon af et mega hit. Men da jeg begyndte at udforske lidt i spillet så jeg at der var så mange nye ting og sager at det nok alligevel var værd at give sig tid til. Men for dem der aldrig har prøvet at spille et X-com spil kan jeg lige forklare hvad spillet i sin enkelthed går ud på.
Man styrer det verdensomspændne selskab X-com som skal beskytte Jorden mod indtrængende aliens som prøver at overtage Jorden. For at gøre det skal man bygge baser som man kan plante mange forskellige bygninger på, f.eks. opbevaringsrum, værelser, torpedoforsvar, radaer, laboratorier og meget mere. I løber af spillet skal man via sit laboratoriom og sine forskere udvikle sine våben, bygninger og andet isenkram så man kan følge med de indtrængende aliens hvad angår teknologi. Det er livsnødvendigt at man så hurtigt som muligt får udviklet sine ubåde da en almindelig ubåd som man starter med aldrig kan have en chance mod foreksempel en X-large Sub. Spillet har 2 grundlæggende interfacer. Kortet hvor man kan sætte sine baser og gå ind og bygge på sine baser og så det taktiske spil hvor man skal ud og likvidere aliens efter en alien-ubåd har sat sig til hvile eller man har smadret den med en af sine kampubåde. Det gælder om at få smadret så mange ubåde som muligt så man kan få forøget sin tilskyd fra de forskellige lande. Hvis man ikke er god nok bliver ens tilskyd nedskåret eller i YDERSTE nødstilfælde vælger de at alliere sig med den fjentlige magt. For ikke at røbe for meget i spillet vil jeg bare lige sige at nøglen til sejr er forskning. Det gælder om at få forsket i alt da det er den eneste måde man kan vinde spillet på. Terror From the Deeps interface er fuldstændig identisk med UFO: Enemy Unknowns, men det gør ikke noget da dette interface er så genialt, lækkert og simpelt opbygget at det ville være en skam at ændre på det (se bare hvad der skete med X-com Apocalypse *Gys*). Lyden i spillet er god nok, lidt mere dyster end i UFO: Enemy Unknown men jeg synes nu at Enemy Unknowns soundtrack var en klasse bedre. Grafikken er okay, men jeg synes at det er lidt tankevækkende at UFO: Enemy Unknown efter min mening faktisk så noget bedre ud. Gameplayet går ud på det samme som i UFO: Enemy Unknown og det er faktisk også okay.
Som en konklusion på X-Com: Terror from the Deep vil jeg sige at det fungerer som den 2`er som var lidt skuffende i 1`erens fodspor, men som fungerer udemærket, da det jo er bygget på samme måde som UFO: Enemy Unknown.
Man kan godt få lidt på fornemmelsen at X-com: Terror from the Deep bare er lavet for at få lidt ekstra, hurtige penge ind i forgængerens fodspor og det er det da nok også, men som en ægte X-com fan elsker jeg det stadig.
Reviewed By
The plot :
40 years after X-com destroyed the alien base on mars, earth is again subject to the extra-terrestrial threat. This time, the attackers come from our own planet. The aliens attack from the deep seas, where they have laid dormant for 65 million years. Only one organisation can stop them : X-com !
The review :
This is the second installment in the X-com series. Like the first game, the goal here is to find out what's behind the alien incursions to our planet, and ultimately to stop them. To this end, you have a variety of tools. You start by selecting the location of your first base. From there, you monitor the seas around you. Once an alien submarine is found, you intercept it with a fighter craft to destroy, or ( more preferably ) to sink it. Then you send in a squad of soldiers to the downed sub, to kill or capture whatever is left of the aliens, and to recover whatever artefacts the sub holds. Back at your base, you can perform research on the aliens and their technology, to improve your own understanding and arsenal. So far so good. The recovery missions are fun, positioning your soldiers and fighting the aliens in a spooky underwater atmosphere a blast. Less fun are the mission when the aliens attack a port or a ship. In those you have to eliminate all the attacking aliens. The real frustration begins when there is one single alien left on the ship/port , and you can't find it.
All in all, the game is a lot of fun. The one thing that bugs me is that it is almost an exact copy of the first game, only in an aquatic setting. The technologies you can research are quite similar too. A sonic rifle may seem like a new tech, but it's exactly the same as a plasma rifle from the first game. Therefor I will give this game 2 ratings. If you haven't played the first game, it's easily a 9. If you have, it doesn't get higher then a 4.
Reviewed By
For me, the X-COM series were (and in many ways still are) the best strategy games ever made and in my opinion, Terror from the Deep was the best of them all (although UFO Defence is very close).
Before you read any further I will just say that if you have never played and X-COM game, don't waste time reading this, just download it NOW. You won't be disappointed. I apologise for rambling but I hope you will understand once you've played it for a while. I will warn you however; it is a very, VERY hard game.
The premise behind all the X-COM games is the same; you must manage a special international Special Forces unit assembled to fight off extra-terrestrial threats to the earth. X-Com is founded in the first game (X-COM UFO Defence, or UFO Enemy Unknown if you happen to live in the UK, which I will simply refer to as UFO from now on) in response to an alien invasion. In terror from the deep a new menace appears, not from the blackness of space but from the depths of our own oceans. I won't ruin the plot of the game, as finding out whats going on is all part of the enjoyment, but needless to say, these new intruders are not friendly.
You control the hastily re-activated X-COM underwater division. If you've played the first game you'll find yourself at home straight away as you swap your plasma cannons and laser rifles for spearguns and GAUSS weaponry. The interface and graphics engine are identical to UFO, but the game mechanics have been altered and now include more complex missions that take place over two or more maps, and of course, underwater missions.
The game itself remains largely unchanged (the old maxim if it aint broke, don't fix it springs to mind). You build bases all over the globe (or 'geoscape' as the game refers to it), purchase and manufacture equipment for your men and vehicles, hire engineers and scientists to build and research new technology, send out flying-subs (hybrid submarine/aircraft) to intercept and shoot down alien craft and send out squads of aquanauts on various missions (more on this in a moment). If this sounds a lot to contend with... well, you may have a point, but as I've already mentioned, X-COM is a very challenging game. What's more, the excellent interface allows you do all of the above and more with ease and speed allows you to keep track of everything you need to with ease.
As I mentioned, one of the many tasks you are charged with is developing new technologies. There are quite a few home grown gadgets that your lab boys can come up with, but to get most of the really neat toys you will have to reverse engineer the aliens own weapons and technologies and turn it against them. This brings up another of the factors that make X-COM so hard. The aliens are no space invaders style cannon fodder nor are they even crazed killing machines as in the movie 'Aliens'. They're every bit as tough and well trained as your men are (at least at the start, you men gradually improve with experience assuming you keep them alive!) and they’re not stupid either, they'll hide in ambush, run away when they're outgunned and use all sorts of tactics. To make matters worse their technology is well in advance of yours at the start.
So you need to reverse engineer it, make your own new improved weapons and thwart the alien’s plans. This is where the second part of X-COM comes into play. Whenever a USO (unidentified submerged object) lands or is shot down you must send a team of aquanauts to capture it. You do this by defeating the crew in an isometric, turn based battle where you explore the surroundings with your men and must either kill or incapacitate all the aliens on board. This turn based combat forms the backbone of the game and is used whenever your men engage the aliens. This is not just limited to recovering USOs. You must also respond to attacks on ports and surface shipping and if the aliens locate and attack one of your bases you must defend it. Conversely, you must endeavour to locate and destroy the alien’s bases to prevent them launching more attacks.
The best way to explain X-COM is to give you a brief example of how it all fits together. You build a base with various facilities (Sonar to detect USOs, launch bays to house your subs, stores and living quarters for you men and gear, labs for research, containment rooms for captured aliens and so on), your sonar detects a USO so you launch an attack sub to intercept it, which it does and then shoots it down. You then send a team of aquanauts in, seize the USO and bring it and its equipment back to your base where your scientists develop new weapons to use in your next encounter and interrogate any aliens you captured.
To sum it up, this is one of the best games ever made and I strongly recommend it. Modern graphics may have moved on (although X-COM is by no means bad looking) but the gameplay is timeless. A true classic. If you can find them I recommend you get your hands on the original and apocalypse as well but don’t bother with Enforcer (a derivative action game) or Interceptor (which was not bad but I found it lacked that special something which made the original series great.
(Please note that my scores for sound and graphics are for the time it was realeased, by todays standards it would only get a 5 in graphics but I'd still give it 7 or 8 for sound)
Bijna precies hetzelfde spel als de eerste (Xcom Ufo-defence enemy unknown) Zelfde user interface zelfde soort basis zelfde soort gevechten, alleen met andere plaatjes erop geplakt en nog slechtere ook. Het enige andere hier is dat de buitenaardse wezens niet uit de ruimte komen maar vanuit de diepte van de oceanen......
Als gewoonlijk begin je met 1 basis niet op het land maar op zee, twee intercept duikboten en een troepen transport duikboot. Jouw taak is om de wereldbevolking te beschermen tegen deze diepzee dreiging en met name boten zoals cruise liners en kuststeden. vaak ook industriele havens zijn vaak het slachtoffer. Vaak kun je de vijandelijke DB neerhalen voordat ze iets kwaad doen met je intercept DB en er dan op af met je troepen en in het begin heel lullig met harpoen geweren lui neerknallen. En naarmate het spel vordert beginnen ze steeds agressiever te worden en kuststeden aan te vallen. In het eerste spel X-com ufo defence ufo enemy unknown had je lasers en plasma wapens en dat soort ongein. Helaas voor jou de krachtbron voor de plasma-wapens namelijk Elerium 115 is helemaal opgegaan na de eerste oorlog, puur en alleen omdat dit mineraal niet verkrijgbaar is op aarde. En lasers zijn niet te gebruiken onder water. Later in het spel krijg je door onderzoek van buitgemaakte buitenaardse technologie toegang tot betere wapens zoals sonische wapens (op basis van hoge geluidsfrequenties denk maar aan opera sterren die glas kunnen breken met kun stem dat idee) En vibrerende vibro blades (ultra scherpe roterende messen al z'n aardigheid). En later krijg je ook toegang tot een nieuw soort mineraal dat de wezens gebruiken namelijk zrbite, het lijkt op elerium zelfde eigenschappen met een nadeel, het kan ontzettend explosief zijn naarmate de gevechten steeds harde worden wordt er besloten tussen twee kwaden en wordt het toch gebruikt voor wapens en nieuwe schepen. Na het verkopen van buitenlandse technologie krijg je zakken geld binnen samen met schenkingen van landen over de hele wereld gebruik je dit om meer bassisen over de hele wereld te bouwen om hiermee je actieradius te vergroten. Na een paar jaar van constant vechten, vindt je de locatie vanwaar uit alle vijandelijke wezens worden geregeld. Na onmiddelijk een strike team te hebben geformeerd uitgeruste met de beste wapens verkrijgbaar daal je af in de onmetelijke diepte die alleen trotseerbar met het net nieuw ontwikkelde triton troepen en intercept duikboot. Eenmaal aangekomen besef je dat je net op tijd bent namelijk het schip stond op het punt om een enorm kloon leger te doen ontwaken. Na enorm gevecht weet je het moederschip T-leth op te blazen met helaas al je soldaten nog binnen. Nog erger met het opblazen van het schip komt er veel straling en schadelijke stoffen vrij waardoor de hele wereld verwarmt wordt helaas mede de rede waarom ze in het volgende hoofdstuk X-com interceptor zichzelf genoodzaakt zien om naar de ruimte te verhuizen.
X-com II, ich muss zugeben, das es wirklich ein gutes strategie spiel ist. Wenn da nicht der vorgaenger waehre
x-com I: Ufo enemy unknown. Die spielplattform ist bei beiden spielen die selbe, die erde wird von ausserirdischen ueberfallen, die vorhaben die menschheid zu unterjochen ( wie sollte es auch anders sein, gibt es eigentlich auch positieve invasionen aus dem All in der oldgame geschichte?)
Nun ja, natuerlich gibt es nur eine organisation die das verhindern kann: x-com! Nun am anfang hat man so gut wie keine schnitte gegen die ausserirdischen, weil die einem technisch wirklich absolut ueberlegen sind, da heisst es taktik. Im verlauf des spiels, kann man jedoch immer mehr ausserirdischen technologie erforschen und somit wird auch die überlebenschance der unfreundlichen besucher rapide vermindert.
Jedoch muss man um die kultur zu erforschen erstmal mit ihr in konntakt treten, und das stellt sich dan in blutgerm rundenbasierender strategie da. Man hat sein team von menschen, die Ufo's jagen oder von ausserirdischen ueberfalen staedte befreien muessen. Die plattform erinnert sehr stark an Jagged Aliance, obwohl sie besser ist, man hat zeiteinheiten fuer schuesse, die variieren, abhaengig davon, viewiel man an waffenmaterial mit sich rum schleppt, oder wie tief eine ausserirdische wunde sich in sein fleisch gebohrt hat.
Nun gewonnen hat der wer den anderen am schnellseten sieht und natuerlich, nicht daneben schiesst. ( wenn doch, lasst euch ueberaschen)
Was ich mit meiner anmerkukng am anfang sagen wollte, Terror from the deep ist gut, aber keine verbesserung zu seinem vorgaenger, eher im gegenteil. Das spiel ist das gleiche, nur die waffen und die hintergruende aendern sich ein wenig. Dummerweise ist die graphik der fortsetzung schlechter als vom original, was eigentlich verwundert. Auch die tatsache das wirklich keine neuerungen im spielablauf selber gekommen sind vernichten den spielspass ein wenig, nach ner zeit hat man das gefuehl das man wieder mal Ufo spielt und der effect der neuheit den fortsetzungen haben sollten um das interesse aufrecht zu erhalten fehlt.
X-com started here for me as i only played the first one as a shareware copy, The strategy of running a alien busting army, combating the evil little buggers who got whooped in the original game but are too daft to know when to quit.
Man, the amount of hours whitled away on this game is unbelievable. Starting off with a few lowly marines, training them in a few firefights with the greys. Trying to keep them alive long enough to get promoted and not wasted by some sneaky little alien who would pop up out of some corner. Trying to keep down the alien insurection, like the terror sites or the humen cullings on the islands, in the nations was hardest, stoping them from getting taken over and siding with the alien and losing their funding.
Researching the alien technology leads to great advances in weapons and ships, giving you more chances to woop alien butt. But it aint that simple, the aliens get bigger and nastier as well. Such as the Lobstermen or the tentacluts, meaning that the marines will have to be on their toes to beat these critters. Continual training is needed more so in Molelecular Control devices which are found in the aliens, with these your marines can get a device that allows the take over of any alien in sight. Best bit having the alien run around killing their mates, any time it sees more alien you can take them over as well, having a small army of killer aliens.
a wee trick i learned was to have them all together in one area and fire a thermal bomb knocking all unconceince.
Once you battle through the game and knock out the 12 MC sites only then can you find the main base and fight the mastermind. By this time you should have a crack group of marines and have them stocked up with weapons and the best armour, stealing grenades and ammo from the dead aliens.
A game for any1 who wants to be engrosted in a game for months, it will take at least that long to get anywhere near the ending and even then it will be a struggle but it will be worth it!
Reviewed By
This is the most addicting game I've ever played. It is turn based, with a strong emphasis on strategy and combat tactics. Rumour has it that Microprose copy pasted most of the code from the original UFO but this is the best out of all the X-Com series. The action is now underwater. You are the commander of a secret international organization X-Com and although somewhat unclear at first, your job is to prevent alien life forms from populating Earth and eventually destroying human civilization. You receive your funding from the major governments on a monthly basis. If your not too careful and ignore alien activity in some area, you might lose your funding from that part of the world. The funding is tight as you have very large choices on where to spend it. You can buy weapons and equipment for your crew that goes out and fights aliens. They need to be payed a monthly salary along with your research and manufacturing crews. At the beginning, when your team is only equipped with some primitive underwater harpoon weapons you will find yourself hiring aquanauts a lot. As you become better at combat and more importantly better weapons and armour, you retain aquanauts longer and they become more skilled. You may also hire a crew of technitians and manufacture your way out of debt by selling things on the market, just make sure to keep them busy to pay for their salaries. Most importantly, don't forget to research stuff that you collect from enemy sites. Even though it's expensive, you can never have enough scientists as the more you research, the better chance you have to come out of missions with survivors. Although the sounds are not too complex, they are just perfect to provide the right atmosphere. You might jump a few times while playing. What's lacking? A good sequel.
Reviewed By
Xcom: Terror from the Deep is a harder version of the original Xcom, but unlike Xcom:UFO Defense, obviously most of your battles will be underwater, but there is some land missions as well to add to the mix. As you combat new alien threats you can research what you have collected from them like weapons, UFO components, and bodies for the most part, and once you learn the artifacts, you can turn the tide of the war in your favor with their own weapons, which you can manufacture or sell at your base, which brings up another great aspect of the game, your Xcom bases. At Xcom bases you can research, manufacture, and purchase equipment for your soldiers and base as well as build defenses to protect you from Alien Retaliation, which will happen if you become a pestering thorn in their side.
When you first start the game, you'll be viewing the Geoscape, a view of the entire world where you'll see your own craft and the aliens moving about. Here you can launch an attack upon a wandering UFO, which if you shoot it down you can send troopers to investigate, which leads to the best aspect of the game, the Battlescape. Here you must seek out and destroy the aliens (or capture them) and if it's a UFO you're investigating once all enemies are neautralized you're team will scavenge the remainders of the ship and bring it back home to your base to research or otherwise.
This game offers a creepy atmosphere, but I must note that some of the terrorist missions are a bit long, being that some are two-part, which Xcom: Ufo Defense had for the last mission, which makes the game quite hard since the second part involves only the survivors of the previous part, which means in the numbers game, you are clearly outnumbered and must rely on tactical prowess and alot of luck if you want your entire team back in one piece.
In closing, although I find this game hard, that kind of adds to the overall excitement of the game, and I HIGHLY RECOMMEND this game as well as the first XCOM and XCOM: Apocalypse to anyone who enjoys Sci-Fi Strategic Warfare
Der Nachfolger von UFO:Enemy Unknown spielt sich dieses Mal unter Wasser ab. Wieder einmal haben es böse Aliens auf die Menschheit abgesehen, es muss ihnen Paroli geboten werden. Zu diesem Zwecke rückt die XCom-Einheit, deren Chef der Spieler ist, mit ihren UBooten und Truppen aus. Man beginnt das Spiel mit unerfahrenen Soldaten, drei UBooten und einer kleinen Basis. Nach einiger Zeit tauchen die ersten Alien-UBoote auf, die es abzufangen gilt. Dann schickt man seine Truppen zum abgestürzten Alien-Boot und nimmt den Kampf auf. Dazu wechselt das Spiel in den 3D-Taktikmodus, wo man die einzelnen Soldaten steuert. Ist der Kampf gewonnen, kann man Artefakte der Aliens bergen und in der eigenen Basis erforschen. Hier kommt der Wirtschafts- und Forschungsteil des Spiels zu tragen. Eine geschickte Verwaltung ist notwendig, damit der Kontostand auch nach einigen Monaten noch im schwarzen Bereich ist. Hat man gut gewirtschaftet, kann man seine Basis ausbauen, neue Schiffe und Waffen herstellen oder eine neue Basis errichten. Mit zunehmender Spieldauer werden die eigenen Soldaten stärker, die erforschten Technologien mächtiger und auch die gegnerischen Schiffe immer zahlreicher. Die Spannung bleibt bis zum Ende des Spiels hoch.
zur Grafik: Ansehnliche VGA-Grafik während der Kämpfe, die Unterwasserlandschaft ist sehr facettenreich. Schön sind auch die gezeichneten Bilder in der Ufopädie.
zum Sound: Musik ist stimmungsvoll, Soundeffekte sind OK (wie klingt denn eine Harpune??? nun wirklich); Soundblaster wird unterstützt.
Alles in allem ein tolles Strategiespiel, das Spannung bis zum Schluss bietet. Wirklich empfehlenswert.
Wer wasserscheu ist oder das ganze in fast gleicher Form oberwasser spielen möchte, sollte sich UFO:Enemy Unknown anschauen.
X-Com:Terror from the Deep ist zu UFO:Enemy Unknown in puncto Aufmachung fast identisch. Nur die Einheiten, Waffen und Gegner wurden eben auf das Unterwasserszenario angeglichen.
Detta är ännu ett guldkorn av skaparna bakom UFO Enemy Unknown. Spelet har i stort sett samma upplägg som sin föregångare och grafiken är av samma kaliber; samma höga kaliber. Skillnaden är att X-com: TFTD utspelar under vattnet och att stridsscenerna ofta är uppdelade i två delar (något man inte ser i föregångaren innan sista banan).
Det man märker mest av i gamla spel som detta är; trots att grafiken inte är super (inte ens för sin tid), så ligger pengarna på spelkänsla. Ett sådant spel som man kan spela om och om igen. Få spel har dock ett så högt 'återspelvärde' som de i denna serie.
Vid första anblick kan spelet verka komplicerat. Det är många menyer som var och en verkar ha oändligt med undermenyer. Det är dock inte så farligt som det ser ut. Visst, det tar ett tag att komma in i det, men man inser snart att hälften utav dem kommer man knappt ens att röra.
Spelet, kan sägas, vara indelat i två huvudmoment: 'Världsvyn' och 'Stridsmomentet'. 'Världsvyn' kan i sin tur delas in i två ytterligare delar: Basen och att 'ta hand om' inkommande ufon på världskartan. I basen sker allt från forskning till att utrusta sina mannar och 'omhändertagandet av ufon' är i stort sett att skjuta ner och landa för att inleda 'Stridsmomentet'. Det sistnända momentet är då du anfaller utomjordingar mano-o-mano. Antingen under vattnet eller på någon semesterort, hamn eller fartyg. Något som tidigare nämnts är att de större striderna ofta är uppdelade i två moment, vilket bidrar till annorlunda taktiker, mer spänning och längre dvs roligare strider.
Grafiken i sin tur är av ganska skaplig art. Lite knagglig, men ändå väldigt charmig. Visst ser inte fienderna skrämmande ut, men man får ta det med en gnutta salt. Det är trots allt ett ganska gammalt spel. Set som är viktigt förstår man vad det är och grafiken vs. stämning fungerar utmärkt. Det enda som inte ger grafiken högre betyg är besvikelsen över att ingenting märkbart hänt sedan ettan kom ut. Shame shame!
Ljud och musik passar bra in och medför en del till stämningen. Kanske ingen Vagner direkt, men en lätt progressiv 'musik' och skapliga ljudeffekter gör det de ska.
Allt som allt är det ett härligt nostalgispel av modell äldre som är mer än värt att spela. Det finns inget bättre än spel som håller i mer än fem år(+).
FUBAR - 2003
XCOM2-Terror from the Deep
jrevill
This game is what a sequel should be. The gameplay is almost the same as Xcom1, but underwater and the environment quite different. If you have not played the first Xcom, then I suggest you play it first then proceed to this sequel. Altho it's alright to dive straight into Xcom2, you'll be awed by the eerie greenish settings, and be almost lost in the hazy environment. Being a turn-based game, you won't be fired upon by enemies, but sometimes when in motion you'll see a round hitting you from somewhere.
Summary:
When Xcom forces in Xcom1 defeated the aliens in Cydonia, Mars, and destroyed the 'Brain', an exhilirated team went home to earth feeling a job well done, mission accomplished, but not so: the aliens had a fail-safe program that will activate in case of defeat. A powerful tachyon beam emitted from the destroyed Cydonian base and activated large dormant computers under the oceans of Earth.It was a slow development by the aliens, and the humans were totally aware that something is brewing under the seas.Then in 2040, the aliens begun their reign of terror, not only underwater or in the surface of the sea where ships are attacked mercilessly, but also in ports and cities near the sea.
Xcom was hastily activated, being disbanded years ago after the alien threat was stopped, the only facilities left were the experimental underwater bases. Our subs were mediocre and very slow, our weapons were projectile weapons powered by compressed gas or air, and we were no match to the aliens with their advanced flying subs and weaponry. In the game we start with a few marines armed only with pistols and rifles, no armor and very low TU's, a hit will almost always kill a marine. The aliens use weapons based on sonic technology, very effective underwater and on land. Our people hastily gather this artifacts for research, but it takes time, and meanwhile our soldiers are getting killed slowly but steadily..
That's the gameplay, almost identical with its predecessor, Xcom1, our labs quickly research laser and gauss technology to give our guys a fighting chance. Every bit of alien technology and alien lifeforms are salvaged from battle sites and researched to give them a dose of their own medicine, i.e. we kill them with their designed weapons and technology. Eventually, we develop our own arsenal based on alien technology, we have to research the aliens' molecular theory (Psi)in order to protect our units from psi attacks and to use it against them, i.e. control their minds, jam their implants, and panic them.
Well, that's it, youll see new alien lifeforms, very agressive and intelligent and powerful, you'll have to outwit them, fire first, in your turn. You'll get to defeat them eventually, if you're not killed or annihilated. Good game, but quite hard for the inexperienced..
X-com serien er og bliver en af mine favoritter, og terror from the deep er definitivt ingen undtagelse. Ligesom X-com: enemy unknown (eller UFO defence her i Europa), er xcom: TFTD et spil der deles op i både battlescape (i selve kampene), og Geoscape (hvor man er stor administrator for at holde dine baser i bedst mulig stand, og for at have regnskabet i orden). Spillet er dog svært at komme i gang med, med mindre at du har spillet X-com: enemy unknown.
X-com: TFTD start nogle årtier efter at du har ødelagt den store alien hjerne (ad, ik?), som var bossen i X-com 1. Et rumvæsen trykker på en knap og sender en stor stråle ned mod Jorden. Denne stråle vækker millioner af sovende rumvæsner (eller snare søvæsner ;) ) på havets bund. Her kommer du ind i billedet.
X-com: TFTD er dog ikke en så god efterfølger som det kunne have været. Det værste er våbnene er blevet så ringe i forhold til forfølgeren at man skulle tro at det var løgn. I 1’eren kunne man opfinde laservåben med uendelige skud, mens dens efterfølger er gaussvåben, som godt nok er meget bedre end de dart våben du har i TFTD, men kun har under 20 skud per clip. Halvdelen af dine våben virker heller ikke når de våde monstre stikker hovedet op over vandet. På dette punkt er X-com 1 bedre.
I X-com TFTD taktiske kampe i battlescape, er der mange forskellige forskellige typer kampe, faktisk flere end i 1’eren. Der er både sunkne og kaprede USOer (Uidentificerede Svømmende objekter faktisk…lol), terrormissioner (mest i havne og på små øer, men også last og passagerskibe som er 2missioners*), alien baser (både de 12 hovedbaser som er 2 missioners*, og en anden slags terrormission, også 2 missioners* hvor hele basen går til angreb på byerne hvis du ikke stopper dem), angreb på dine baser (kæmp i den base du selv har designet), og endeligt den 3 missioner lange ’boss’ bane nede på havets dybeste sted hvor deres stop stykke chef sover.
*På grund af meget lidt ammunition i TFTD, er disse ekstremt svære. I X-com 1 var kun den sidste kamp en 2 missions kamp.
X-com TFTD har også et tæmmligt avanceret labaratorie system, hvor at man skal faktisk finde levende aliens for at komme videre med udviklingen. Dette var også i X-com 1, men ikke i nær så stor grad.
Dette spil kan også være meget problematisk teknisk, for ligesom i X-com 1 skal DivX slåes fra. Skriv dxdiag.exe inde i Kør, og vælg divx under skærm. Det skulle hjælpe, men det kan også hjælpe at downloade turbo, som er et program det bruger computerens CPU, og giver derfor mindre til andre spil. Så vil din computer ligne dem der blev brugt der spillet kom ud. Dette kan også bruges til mange andre spil.
Czy zastanawiales sie kiedys nad tym, jak wygladalby swiat pod czas inwazji kosmitów? Jak wszystkie najwieksze mocarstwa zareagowaly by na ataki istot pozaziemskich? Nie?! To masz teraz okazje przekonac sie, a raczej samemu spróbowac przeciwstawic sie istotom z innej galaktyki, które przybywaja na Ziemie by ja przejac, a to wszystko dzieki kontynuacji gry Ufo – Terror from the deep. Osoby które nie mialy stycznosci z pierwsza czescia gry przypomne ze po udanym pozbyciu sie obcych z pierwszej czesci, ponownie zielone istotki postanowily spróbowac osiedlic sie na naszej planecie. I jak to bywa w najwiekszym kryzysie „ogólnoziemskim” tak i w tym przypadku najwieksze panstwa lacza sie by przeciwstawic sie najezdzca. Podczas wielkiego spotkania, wszystkie panstwa postanawiaja zrobic zrzutke na utworzenie specjalnej organizacji do walki z „zielonymi”, o nazwie X-com, która wlasnie ty bedziesz dowodzil. Sprawa nie bylaby moze trudna gdyby nie sam fakt, ze pieniadze które otrzymales to mala kropelka w morzu potrzeb. Ale przeciez jestes osoba myslaca, wiec nie ma co plakac nad rozlanym mlekiem i dobrze zainwestowac te pieniadze które otrzymales. Jak wiadomo poczatki nie sa wcale latwe. Twoim pierwszym zadaniem bedzie wybudowanie glównej bazy dowodzenia i najlepiej jak bedzie to w miejscu z którego otrzymales najwiecej pieniedzy czyli USA. Masz juz baze wiec czas pomyslec o wyposazeniu wojskowym i zolnierzach. Niestety jesli chodzi o sprzet wojskowy to nie ma zbyt duzego wyboru, przynajmniej na poczatku. Ot zwykle karabinki laserowe. Na szczescie mozemy korzystac z takiej mozliwosci jak nauka. Na nauke nie skapmy pieniedzy, bo dzieki niej bedziemy mogli unowoczesniac nasza bron, budynki a dzieki schwytaniu ufoludków oraz ich uzbrojenia bedziemy mieli moznosc skorzystania z ich technologii. Ale nauka nie jest tania. Kazdy nowy naukowiec to dodatkowy miesieczny wydatek, a do tego dochodza jeszcze inzynierowie dzieki którym mozemy wybudowac kosmiczna bron i zanim sie obejrzymy, a na naszym bilansie miesiecznym widnieje z przodu cyferek znaczek minus, ale spokojnie. Mimo ze panstwa co miesiac robia zrzutke na nasza dzialalnosc to i tak jest to malo ale istnieje inna metoda zarobku jaka jest sprzedasz „ufoludkowych” artefaktów, a nawet zwlok, za które mozna dostac spora sumke. Tak powinien wygladac pierwszy miesiac naszych dzialan.
Oczywiscie same badania naukowe i produkcja to nie wszystko. Pamietajmy ze to od nas zalezec bedzie jak postrzegac nas beda panstwa inwestujace w nasza organizacje. Pamietajmy wiec, ze jedna postawiona baza nie zapewni bezpieczenstwa, tak wiec starajmy sie wybudowac baze na kazdym kontynencie. Im wiekszy obszar bedziemy kontrolowac tym wieksze zadowolenie panstw, co oznacza wieksza kase dla naszego X-com’u
Gra jest bardzo rozbudowana i choc na poczatku moze wydawac sie skomplikowana i nie do opanowania, to po paru minutach wszystko staje sie jasne.
Bardzo wazna cecha w grze jest dobór zolnierzy. Kazdy z osobna posiada rózne cechy charakteru: celnosc, stan zdrowia itd. Oczywiscie wszystkie te cechy podczas rozgrywania batalii sa wstanie podwyzszyc co w pózniejszym etapie gry jest bardzo wazne. Tak wiec starajmy sie jak najbardziej zminimalizowac ryzyko ich „zgonu” podczas batalii :o). Nigdy nie pozostawiajmy zolnierza samego na polu bitwy, gdyz takie bohaterskie eskapady zazwyczaj koncza sie smiercia wojaka.
Sama walka w grze zostala bardzo dobrze dopracowana. Gdy juz dolecimy do wczesniej zestrzelonego przez nasze mysliwce spodka, mamy mozliwosc uzbrojenia naszych X-komandosów w róznorakie bronie oczywiscie wczesniej odkryte przez naukowców. Sama walka pokazana jest z góry w 3 poziomach. Cos a'la 3D :o).Walka podzielona jest na tury. W pierwszej turze poruszaja sie nasi zolnierze. Kazdy z nich posiada odpowiednia liczbe punktów, która moze wykorzystac podczas tury. Oczywiscie warto pozostawic pare punktów w zapasie. W drugiej turze poruszaja sie nasi zieloni przeciwnicy. Miejsce walk nie jest bardziej zróznicowane niz w pierwszej czesci. Dochodzi tylko woda. Natomiast sam teren jest bardzo ladnie odwzorowany. Góry, górki, doliny, krzaczki za którymi mozna sie ukryc, budynki w których pochowane sa „ufoludki”, to wszystko bardzo ladnie ze soba wspólgra. Po kazdej wygranej walce caly osprzet obcych zabierany jest do bazy, gdzie natychmiast powinien byc zbadany.
Kolejna bardzo wazna cecha gry powinna byc rozbudowa naszych baz, gdyz i one sa narazone na ataki zielonych potworków. Radary, oslony przed nalotami oraz miejsca mieszkalne dla naszych zolnierzy, inzynierów i naukowców, hangary na statki, to wszystko powinno znalezc sie w kazdej bazie.
Nie ma skutecznej metody na obcych. Jedyna metoda to eliminacja :o).
Podsumowujac. Osób, które graly w pierwsza czesc nie trzeba do tej gry przekonywac, a te które jej nie widzialy powinny wystarczyc moje slowa. TO OBOWIAZKOWA GRA DLA KAZDEGO STRATEGA :o)
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Prostředí druhého dílu posazuje hráče do podmořského světa. Je to již čtyřicet let, co lidstvo vydechlo po brutálním boji s mimozemskou sofistikovanou civilizací o zachránění planety před její invazí. Avšak boj to nebyl poslední. Obyvatelé osamělých ostrovů jsou likvidováni, zaoceánské parníky mizí, v přístavech vládne chaos a strach, objevují se zde zmasakrovaná těla zaměstnanců a všude roztavené části budov.
Je na čase, aby opět zasáhla spásná organizace X-COM a teror z hlubin pohřbila. A to bude vaše úloha jako hráče. Osvědčený systém vedení hry a ovládání zůstal z prvního dílu zachován. Opět se staráte o svoji základnu, zkoumáte, trénujete své záškodnické jednotky, infiltrujete ohrožené zóny, mimo tryskáčů ponorkami zneškodňujete cizácká plavidla atd. Též tahový způsob bojů při střetu je stejný. Inovovány jsou ovšem veškerá nepřátelská stvoření, nové zbraně, dizajn lokalit, předměty na zkoumání.... Hru výborně podbarvuje atmosférická hudba, která vás obklopí strachem, napětím, úzkostí a neznámem. Zvuková kulisa zní pěkně vodně upšouknutě, všude bublání, klokotání, šplouchání a hrncové skřeky. Někde jsem četl, že prý při delším hraní přichází stereotyp. S tím tedy vůbec nesouhlasím, když si zvolíte úměrně vyzývavou obtížnost, cizáci a cesta k jejich přemožení vás jen tak neunaví. Nebo co se týče takzvaných velkých prostor, kde chodíte a hledáte posledního cizáka, abyste dokončili misi, bez strachu. Podle mého gusta to není objektivní, vše je vyvážené. Hra je spádná, dynamická, mění se váš arzenál, mění se protivníci. Všechny prvky hry jsou mezi sebou do krásy vyladěné, což zaručuje parádní hratelnost. Mimochodem také jsem četl, že si prý někdo stěžoval na způsob likvidace ufonských bází : vůbec nemusíte všechny vybít. Když se dostanete do druhého kola do podzemí, kde jsou obsáhlé chodbičky a komnatky, stačí najít hlavní místnost, kde uprostřed jakéhosi kotle osciluje jakýsi prsten a ten třeba granáty zničit a do toho ještě omráčit krabího velitele, šup s nim do pytle a ven. Po grafické stránce je třeba vychválit provedení detajlů, prostředí je barevné, pestré, různorodé a věrohodné. I když v dnešní době 320*200*256 samozřejmě nemůže být nadšeně akceptováno. Teror z hlubin a jeho mladší bráška jsou legendy. Určitě jsou tací, co říkají, že to je to samé co jednička, jenom nové dějství, ale myslím, že doba pro radikálnější změnu přišla akorát včas s přichodem trojky X-COM Apocalypse a že modelu jedničky nebylo využitu natolik, aby se z něj už nedalo vytvořit ještě celý druhý plnohodnotný díl.
Estamos ante un soberbio juego de estrategia. X-Com Terror from the Deep realmente supera las expectativas de casi cualquier estratega experimentado, al tener gran surtido de elementos estratégicos (muchas formas de armar a los soldados, de construir bases, de atacar a los enemigos, etc). Pero no solo eso: también tiene una historia de fondo que decir 'fascinante' es poco.
X-Com Terror from the Deep es un juego que sigue la trayectoria de su predecesor, UFO: Enemy Unknown (AKA: X-Com UFO Defense). De hecho, la disposición de menúes y prácticamente el 90% de la forma de 'comunicarse' con el juego es exactamente lo mismo. A veces da la impresión de estar jugando UFO: Enemy Unknown con un skin nuevo =P. Si puedes vivir con ello, es TU juego.
Si bien para la época los gráficos eran muy buenos, pecan de no estar en por lo menos 640x480, lo que hace que a veces se pierda mucho campo de juego y haya que scrollear demasiado. Dejando de lado eso, las imágenes de la UFOPaedia son mucho mejores que su predecesor, dejando de lado la repetición de estructuras y escenarios. Un ejemplo: cuando se ve la descripción de las facilities, también vemos las mismas como se verian dentro de la misión, cosa que no sucede en la primera parte.
Las animaciones son correctas y tiene muchos más efectos que el anterior (burbujas que suben cuando se dispara debajo del agua, polvillo levantado cuando se camina, etc).
¡Por fin! Hay variantes de las misiones de eliminar actos de terror. No es simplemente defender una ciudad, ahora las misiones de terror también ocurren en barcos (mercantes y de pasajeros) y estaciones petrolíferas, sin tener en cuenta que son mucho más difíciles por constar de dos o más partes cada una de ellas. Lo mismo ocurre con los ataques a bases enemigas: primero entrar, luego hacer caos =P.
Un punto interesante a tener en cuenta es que nuestros soldados no solo tienen un repertorio de 'stats', sino que los van mejorando a medida que avanza el juego, dándole un aspecto de 'pseudo-rpg' que tienta a seguir jugando (y hace llorar cuando perdemos hombres ^^).
El 'gameplay' del juego es muy bueno, aunque a alguno sin costumbre (por ejemplo, que no haya jugado al anterior) le puede llegar a costar acomodarse a la gran cantidad de menúes. La forma de mover a los personajes en la vista táctica es sencilla e intuitiva. Casi no hace falta leer el manual. Lo que se puede llegar a extrañar es la forma que tienen otros juegos de 'recordar' dónde dijimos que se muevan los personajes (Jagged Alliance, por ejemplo).
El campo sonoro está muy bien logrado, llegando a meterse tanto en el juego, debido a la música, que cualquier cambio repentino (un disparo, un grito), saca de la monotonía... sin contar que nos da un buen susto ¬_¬. La música es correcta y mucho más variada que el anterior. Los sonidos son muy buenos, aunque por ahi pecan de tener mala calidad (bitrate).
Para resumir: X-Com Terror from the Deep es un juego estratégico que vale la pena ser jugado. Pocos juegos se acercan a lograr lo que ha hecho sentir este, sin importar cuanto gráfico 3D puedan tener. La puntuación está muy bien merecida a mi entender y refleja la época en la que salió. Si no lo has jugado, bájalo ya. Si no te ha gustado, dale otra oportunidad.
Salu2!
The game is set 40 years after the origional X-COM - UFO DEFENCE (Enemy Unknown).
All the Elerium based techonolgy from the first game has fallen into disuse. Humans were unable to reproduce the rare element, and without Alien UFO's to supply it, it has run out.
The X-COM facilities were shut down and decomissioned, yet a rich ecentric kept one of the bases, that was developed to search for UFO's shot down over water, active. With limited equipment and personell.
When the ship HYPERION gets attacked by an unknown source it manages to get off a grbled message about them "being back", and X-COM is re activated.
All said and done, it isn't anthing new.
The gamplay is almost exactly the same, with underwater combat being about 70% of the game. There are still Terror missions on land, and ship atacks where you have to do surface combat.
There are also no "free" weapons like in Xcom. In the origional the LASER weapons you designed did not need to be reloaded, however EVERYTING in this second one does.
The maps are either a little better or a little worse designed. Depending. They are harder to do because there are many more places for the badguys to hide.
I personally think they just re released the origional game with marginally improved graphics and almost ZERO thought to the game.
It is fun to play however, and it is more along the lines of "classic" X-com than, say, X-Com Apocalypse.
If you have played the first and want a little variation, get it.
There is nothing new though.
If you HAVN'T played the first, I'd say get it. Its acceptable.
KBK
Druhy dil ze vytecne serie X-Com se odehrava povetsinou pod morskou hladinou, takze se pripravte na spoustu novych ufounu, zbrani, dopravnich prostredku,.... Pokud jste hrali prvni dil nemusite tuhle recenzi cist a rovnou jdete hrat. Jestlize jste novacky, tak vezte, ze jde o tahovou strategii odehravajici se v nedaleke budoucnosti, kdy ma lidstvo problemy s mimozemstany. Ve hre budujete specialni zakladny, ve kterych probiha vyvoj novych technologii a vycvik muzstva proti vetrelcum z hlubin. Vasi vojaci se s postupne vypracovavaji z novacku na velice nebezpecne zabijaky. S pribivajicim casem se bohuzel dostavi i jisty stereotyp, ale da se to prekonat. Takze vzhuru dolu.
This game should have been a patch or skin for ufo:enemy unknown. The engine is essentially unchanged - just new names for what are, essentially, the same things; the dozen or so other reviews for this game on this site explain the interface and game play extremely well, and in some depth, so i won't linger on it overly, i'll just add my two cents.
I loved UFO:enemy unknown. It was amazing, it was new, it was intelligent. The controls were intuitive, the combat worked nicely, and the plot evolved well, with countries gradually falling under the alien influence and the establishment of alien bases, and it was hard enough to prove a real challenge. I've played it start to finish 3 or 4 times. Terror from the deep is just more of the same, only somehow worse....
While a few new features were added (like soldiers getting better over time) these are not enough to hold anyone who's played the original for any length of time. The only notable difference is a huge increase in difficulty (at least in the early stages of the game). This screwed up the accesibilty of the original game; the learning curve was too steep. Too many doors and nooks and crannies that allowed single aliens to decimate squads using over watch, in my opinion at least.
What can i say - if you cant get hold of UFO:enemy unknown, then this is maybe the best turn based combat strategy game your gonna get, and having NOT played UFO your sure to love it; after all, it IS the same game engine. However, if you can get hold of UFO:enemy unknown then i'd suggest that you do, and leave this one for the die hards with a lot of patience.
This is the second installment of the XCOM series. I played the first one and i can tell you this is just as good as the original, you are in control of a group of special soldiers called the X-COM who must destroy the alien forces in the ocean, you start of with a base and three ships( 2 fighters and 1 transporter), this is a turn base game where you will have to search out the enemies or just wait for them to come out. After deploying your fighters too shoot down the space ship you will have to send in your own troops to the crash site to capture or kill the aliens. Besides mission like this, you will also get to play missions like defending your base from the aliens, attacking a UFO which has landed, attacking an alien colony, taking back a cargo ship that has been attack by the aliens and my all time fav defending a port tht has been attack by the aliens. In the game you start of with normall weapons and no armour. Basically you will need to reserch new weapons and other important stuffs, later when you capture the aliens weapons and stuff you get to do research on them and develop the weapons, by doing so you will be fighting the aliens with their own stuffs. You will also need to do research on aliens capture alive for more info. The better you do in the missions, the more fund you will get from the organizations around the world. So dont slack of in your missions if you need the money. Overall I can just say one word, 'Great', get this game and enjoy it ok.
X-Com: Terror from the Deep on suuren suosion saavuttaneen UFO: Enemy Unknownin jatko-osa. Pelin ilmestyttyä vuonna 1995 oli edellinen osa jo loppuunkaluttu ja lisää oli saatava. TFTD lunasti siihen kohdistuneet odotukset ja vei monilta pelaajilta yöunet jos toisetkin.
Avaruusolennot ovat palanneet maan pinnalle viidenkymmenen vuoden jälkeen aikeinaan nujertaa ihmiskunta ja valloittaa planeetta. Tällä kertaa uhka kuitenkin tulee ulkoavaruuden sijasta valtamerten syvyyksistä ja pelaajan tehtävä XCOM-järjestön ylipäällikkönä on koordinoida puolustus uutta uhkaa vastaan ja iskeä takaisin niin, että alieneiden pelihousut alkavat tutista...
Pelimekaanisesti TFTD on lähes identtinen edeltäjänsä kanssa. Käyttöliittymää on hieman paranneltu sekä taisteluissa että strategiaosuudessa mutta mitään suuria muutoksia ei ole tehty. Vanhan UFO:n ystävät tuntevat olosa välittömästi kotoisaksi ja uusille pelaajille pelin oppiminen on helppoa.
Peli jakautuu kahteen erilliseen osaan: strategia- ja taisteluosioon. Strategiaosassa pelaaja sijoittelee ja varustaa tukikohtansa pitkin maailman meriä, tutkii uutta ja avaruusolioilta kaapattua teknologiaa ja tietenkin reagoi vihollisen toimintaan ampumalla alas vihollisaluksia ja puolustamalla terrorin kohteeksi joutuvia siviilejä. Toteutus on toimiva ja käytännöllinen ja varusteita sekä kalustoa löytyy kunnioitettava määrä harppuunapistooleista hi-tech rynnäkkösukellusveneisiin.
Pelin suola on tietenkin taistelu. Se on toteutettu vuoropohjaisena mallina jossa sotilaita liikutellaan aikayksiköiden puitteissa pitkin laajaa pelialuetta ja päästetään eteen sattuvat viholliset päiviltä. Kentät ovat monimuotoisia ja pahimmillaan jopa turhauttavan laajoja, mutta järjestelmällisyydellä homma toimii kuin rasvattu ja alienit saavat nekkuun kuin humalainen nakkikioskilla perjantaiyöllä. Kääntöpuolena on se, että viholliset ovat sekä teknisesti että fyysisesti ylivoimaisia joten varomattomia sotilaita odottaa nopea kuolema.
Tästä päästään pelin yhteen heikkouteen. X-Com: TFTD on vaikea. Pelin pääsee läpi helpommilla vaikeustasoilla suht’ ongelmitta mutta superhuman-tasolla vihollinen on välillä todella vaikea pala voitettavaksi. Tekoäly on kohtalainen ja alieneiden ylivoima voi joskus masentaa heikkohermoisemman pelaajan. Muista heikkouksista mainitsemisen arvoinen on se, että peli on ”vain” kaunisteltu ja hieman monimutkaistettu versio edeltäjästään. Tämä peli on kuitenkin pyörinyt allekirjoittaneen koneessa jo ilmestymisestään lähtien ja vielä tänä päivänäkin se jaksaa kaapata mukaansa.
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Download X-Com: Terror from the Deep
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