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PC - Quest for Glory II - Trial by Fire
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[PC] Quest for Glory II - Trial by Fire
Platform: PC
Publisher: Sierra
Year: 1990
Reviews: 7
Attachments: 0
Quest for Glory II - Trial by Fire Reviews
Quest for Glory 2, Trial by Fire, ist das zweite Spiel dieser fünfteiligen Serie von Sierra: wie beim ersten Teil handelt es sich um ein Abenteuerspiel mit Rollenspielelementen: wieder gibt es die Möglichkeit zwischen den drei Charakterklassen Kämpfer, Dieb oder Magier zu wählen. Oder man kann auch einfach den Helden vom vorigen Spiel importieren. Nachdem der Held im 1. Teil das Tal von Spielburg von der bösen Baba Yaga befreit, die beiden Kinder des Barons gefunden und dadurch den Titel 'Held von Spielburg' errungen hat, ist er nun mit seinen Freunden, den beiden Kattas Shema und Shameen und dem Händler Abdullah Doo, nach Shapeir gekommen, da hier ein Held gebraucht wird: der Emir von Raseir, der Schwesterstadt von Shapeir, ist unter äußerst mysteriosen Umständen verschwunden, und die Stadt ist nun in der Macht des bösen Magiers Ad Avis, der unter anderem sämtliche Kattas aus ihrer Heimatstadt vertrieben hat. Aufgabe des Helden ist es nun, nach Raseir zu reisen, den Emir zu finden und Ad Avis zu vernichten. Doch bevor noch die Karawane nach Raseir abreist, wird Shapeir von vier Elementals angegriffen und nur der Held kann die Stadt vor der Vernichtung bewahren.
Steuerung des Helden ist entweder mit der Maus oder dem Keyboard. Kommandos (wie etwa 'ask about fire') muß man allerdings mit der Tastatur eingeben.
Was allerdings furchtbar nerven kann, ist das Navigieren durch die Straßen von Shapeir - zumindest wenn man keine Karte hat.
Die Graphik ist heute vielleicht nicht mehr ganz das Neueste, was es gibt, ist aber durchaus okay. Und für die Zeit, wo das Spiel erschienen ist, eigentlich ausgezeichnet.
Was den Sound betrifft, drehe ich ihn meist komplett ab. Ich liebe PC-Speaker nicht besonders, um ehrlich zu sein.
Aber alles in allem ein bestechendes Spiel. Quest for Glory kann süchtig machen - und insbesondere QfG2 ist eines der besten der Serie.
After freeing Spielburg and the surrounding valley from Baba Yaga's evil influence it was high time for a little break from all the adventuring and monster/brigand/big bad ogre-witch bashing business. Hopping onto a magic carpet along with newfound friends Abdulla Doo and Shameen and Shema, the kattas, you flew southwards over mountain and over sea to the far away desert city of Shapeir. No sooner had you began to work on your tan than you discover that trouble is stirring here too. What did you expect anyway? No vacations for the likes of you. The baddies are waiting in line to receive some righteous beating. Can't let them down now, can we? So instead of chilling in Shameen and Shema's new inn, you'll be sweating in the busy streets of Shapeir and braving the hellish desert in order to do all the heroic stuff you were born to do.
In Trial by Fire the Quest for Glory saga gets the "Arabian Nights" treatment. We got evil djinn, missing emirs, bustling bazaars and tons of sand getting in your eyes. I'd rather not spoil the fun by revealing more of the plot, though I will say this is a much bigger story the previous one and has an impressive finale. Now before you get too happy, be warned of the EGA graphics and old Sierra interface. Some people run away screaming when hearing of such things, but any serious gamer will see past both the dated graphics and parser interface. Some may even realise that typing commands is far more interesting and requires more creative thinking than clicking all over the screen. Anyhow, the game is without doubt better than QFG 1 in terms of content. I'd love to see it in a 256 color rendition. Maybe one of those fan teams will get working on it like they did with King's Quest I.
That aside, it's time to sink our teeth into the meaty part of computer gaming, the gameplay. What little changes where made here are all for the best. A few details here and there, like now being able to pick up those damn throwing daggers after use, some added combat moves like different types of attack and variations of dodging, while you even get to buy a mount for riding around on the desert dunes. Other than that, the level of addiction is as high as ever, the character-specific quests are more substantial and, best of all, if you choose to uphold a certain code of honour your Fighter will become a Paladin in the end. For those who want to be bad boys I should probably mention the holy sword and nifty spells that come with being a Paladin.
If you loved QFG 1 don't think twice about playing this one. Trial by Fire is the actual beginning of the Glory-story as the characters you meet in Shapeir will play important roles in the next instalments. Guaranteed for many days of gaming and probably some sleepless nights too.
Well...what to say? this is considered one of the best graphic adventures ever, and in truth it IS good...but also simply too odd to modern users.
Think of it of a mix of text adventure, graphic adventure, and RPG: you have to write what you want to do in a command line, and watch the result on the main screen (EGA Graphic's the only available), this could give the game a more 'retro' taste, but after a while the process will become really annoying, especially when you're trying to say 'hello' to a person which just left the scene, forcing the gamer to chase the little bastard until a conversation can finally start...
The story continues from where the first episode ended, in a flying carpet you return to the city of your friend Abdullah, in the middle of a desert, but soon enough you'll find new adventures to do, new people to steal from, or new magics to buy and, of course, use *grins*.
Gameworld is detailed, just think that you often need to change the money you have into the currency of the city you're in, and NPCs usually acts realistically(and with the standard humour of all of the sierra adventures).
Unfortunately, the game fails to catch you...to make you feel inside the story(which is indeed good, this is the biggest shame); personally I never managed to play QfG2 for more than half an hour before needing a break..a game for fans only.
Technically things are way better, the graphics, even if only in 16 colors, have good animation, and those Sierra guys really knew how to use even that small palette, so that, at least from the graphic sector, the game is not bad...same for sounds, with decent musics and effects which menage not to annoy you when you're playing...
Potentially a good game(if not outstanding), but the game system is simply too BAD to make this a playable game, even if the fans of the QfG saga will certainly enjoy the title.
Reviewed By
This game is great!!! I't is a really great mix of adventure and RPG. First off, you choose a charakter type. Warrior, wizard and thief. All theese has their own way of solving problems, meening that you have not completed I't until you get a 500/500 in the point rack with all the three charakters. You can also become a paladin in this game which pay out in the sequels. Becoming a paladin also add another 50 special points to aqquire while your playing the game.
Now to the combat system. The combat system is very nice. You can do eleven different things under combat. You can run, very cowardly though, you can use magic,or you can attack, parry with your shield or knife and even dodge. But I said ten options right. Well I't works like this, you use the NUM pads to control 7 ,8 and 9 attacks with the weapon. 4, 5 and 6 parry with the shield or whatever you might have. 1, 2 and 3 make you dodge. The reason of all theese buttons are as following that they do I't in different positions to do the action. 7, 4 and 1 means that you do the command high, 8, 5 and 2 means middle. 9, 6 and 3 means low. This could be a really good multiplayer fight. All this might sound really complicated (not as complicated as I't was to explain all this) but when you are in the combat, I't goes really fast.
Walking around this world is a nice experience. You start of in a town in the desert. You are a hero and need to become a better one. So you have a lot of task to complete. Walking around the streets in the city is like a maze (litterualy.)In order to complete a single task you must ask about I't too everyone. Some peapole might know more about that thing than that the other ones knows about that thing.You gonna need a lot of sleep, food and money to survive in this game. The actions you do probably raises you stats. like in combat. Dodging raises dodging , parrying raise parrying and attacking usually raises strength and weapon use. This is a very nice game. That might take alot out of your spare time.
Quest for Glory II is arguably the best in the Quest for Glory series. A Sierra sequel to an outright classic, this game is sure to nab any intelligent protoplasmic entity's interest.
First, let me touch on the genre. Sierra originally called it a '3-D Animated Fantasy Role-Playing Game,' and yes it's an RPG. But it's also a classic Sierra adventure game. Furthermore, it incorporates a cool combat system (using all the number keys on the numpad [plus spell-throwing via the text bar] - my favorite method of butt kicking in a QfG title). So, in essence, it's really an RPG-Adventure with a dash of butt-kicking. And the strangest thing is this: It doesn't fall short in any of the above. How cool is that? Show me a modern game (1999-present) that can do all that and still be fonze-esque.
Okay, now onto the gameplay and plot. Set somewhere in a 'Thousand Nights and a Night'-type Arabia or Persia, you start off as a recently-proven professional hero. Your exploits in Speilburg have lead you to Shapeir, a bustling desert town rife with thieves, beggars, old friends, and new enemies.
You can choose to play as a fighter, thief, or mage, and they all deliver an enjoyable and unique gameplay experience. Each character has one of three class-dependent guilds he can join, and each offers a different path to a unique endgame.
One of my most favorite aspects of this delightful melange of gameplay is the continuity. You can transfer your character from one game to the next, and even change classes between games!
The stat system is well done too. You start off with stats in most normal areas, and can pick one or two new skills to learn at the character creation screen. Here's the cool part: As your character uses his skills, they go up in rank. If you walk a tightrope, your dexterity will go up. If you vanquish a foe, your stregth'll rise. Cool, eh?
Now the reason for my ratings:
The graphics and sound were pushing the envelope for their time. The engine that Sierra was using for this game was in its twilight, and they really got all they could out of it. Personally, I enjoy these graphics more than I do the graphics of Halo (imagination and talent come before flashy technology.)
The gameplay. I love this game. Where so many RPGs fall short of role-playing (Baldur's Gate II, in my humble opinion), this *hybrid* takes the cake. When I bought a honey-laden date stuffed with almonds instead of a low-cost meal, I felt satisfied. If that's not immersive role-playing, I don't know what is.
In closing, I urge you to try this game. Postpone downloading everything else. This is quite possibly one of the best hybrid adventure games ever to hit the market - it's funny, stylish, smart, and immersive, and you can't go wrong with that.
Oh, and a word of advice: find a map of the city online somewhere. Trust me.
~CM Jones
Reviewed By
I think this is the best story of Quest for Glory, this is the story when you depart from Spielburg (QFG1) to Shapeir, to later become the hero and Prince of Shapeir. This is the first time you met your Liontaur buddy Rakeesh, and if you're a fighter, you don't kill the guy in the fighter guild, have high honor, in the end you can become Paladin, a new class, strong as fighter, and capable of casting some magic, with cool sword "Soulforge" from Rakeesh.
The gameplay is not much different from QFG1, the story is better. I think this is the best QFG series, but I wonder, isn't there anyone wants to remake this game to VGA with icon??
Well though it's a good game, and if you don't mind the graphics and sound, you still must 'TYPE YOUR COMMAND' here. That makes it VERY DIFFICULT INDEED if you DON'T have hint book, and the MAP OF THE CITY.
In this game, you will face 4 different elementals, and what you get after defeating one can be used for defeating others (but I forgot which for which). And specific elemental will appear in a specific location on a specific day, so you must not miss it. The city road is a MAZE, without a map you WILL LOST (unless you played it before and remember the map).
So I suggest anyone wants to play this game MUST have HINT BOOK and CITY MAP, or else you can't finish this game. Or better suggestion, can anyone REMAKE this game (pleeeeeaaseee), so we can play it without map and hintbook.
Despite all the difficulties I mention above, this game is great, incredible, great story and great gameplay.
Quest for Glory- sarjan toinen osa ei kyllä mielestäni voita ensimmäistä. Grafiikka on parantunut (älä katso tällä saitilla olevaa uusintaversiota QFG 1:Sta vaan etsi se nimellä Hero's Quest niin huomaat eron), taistelut ovat parantuneet, paikat ovat suurentuneet (joka ei ole ainoastaan hyvä juttu) jne.
Lensit siis taikamatolla Spielburgista tänne... minkä nimeä en muista (jonka syy selviää pian). Kaupunkia rupeaa terrorisoimaan maagi ja mikäs on meidän tehtävämme? Estää tämän kavalat suunnitelmat. Ensimmäinen minkä huomasin pelissä oli kaupungin katujen sokkeloisuus. Okei, kaupunki on ISO mutta liiallisuuksiin ei tarvitse mennä että kulkee miljoonia käytäviä ja päätyy lähtöpisteeseen ku piti päästä toiselle puolelle kaupunkia. Jos haluat pelata pelin läpi, etsi netistä tähän kartta ja tulosta se. Itselleni ei nyt tule mieleen mistä sen etsin. Peli jatkaa aika paljon ykkösen jalanjäljissä, en pelannut yllämainitsemani asian takia tätä pitkälle mutta ensimmäinen osa oli mielestäni kirkkaasti parempi...
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