An above-average shooter for the Amiga, around the same time that Doom arrived. Had it been made for the PC, and earlier, it would have been in instant classic.
The standard ‘Run around and SHOOT STUFF’ gameplay is emplyed here, with neat things like weapon powerups that allow you to shoot increasing numbers of projectiles at the soldiers. Of course, it gets very old after a while.
The graphics are vaguely interesting, with a futuristic style about them. ENemies, instead of merely falling over, will explode in lots of meaty chunks (and a mess of red pixels, too, if you set the Violence Level to ‘messy’). The health items are represented by baby bottles, for some strange reason. Also, its tough to tell the difference between weapon powerups and the enemy’s projectiles…often I found myself walking right into a fireball when I wanted an upgrade.
Sound is not all that great. The enemy screams are repeated all too often, and your weapon sounds like waves on a beach. I’m not sure what they were trying to do with the sound, but it sounds really crappy and I usually turn off my speakers and listen to the soundtrack from Doom (because it fits better than repeated screams and ocean waves).
Overall, a good game hampered by poor aesthetics.