We are very excited to soon test this new technology. We have waited a long time now on our orders, but soon it here. Did you know that we have a separate department dedicated just for Virtual Reality? Here you can read about news and tests. Discuss in the forum for Virtual Reality.
An above-average shooter for the Amiga, around the same time that Doom arrived. Had it been made for the PC, and earlier, it would have been in instant classic.
The standard ‘Run around and SHOOT STUFF’ gameplay is emplyed here, with neat things like weapon powerups that allow you to shoot increasing numbers of projectiles at the soldiers. Of course, it gets very old after a while.
The graphics are vaguely interesting, with a futuristic style about them. ENemies, instead of merely falling over, will explode in lots of meaty chunks (and a mess of red pixels, too, if you set the Violence Level to ‘messy’). The health items are represented by baby bottles, for some strange reason. Also, its tough to tell the difference between weapon powerups and the enemy’s projectiles…often I found myself walking right into a fireball when I wanted an upgrade.
Sound is not all that great. The enemy screams are repeated all too often, and your weapon sounds like waves on a beach. I’m not sure what they were trying to do with the sound, but it sounds really crappy and I usually turn off my speakers and listen to the soundtrack from Doom (because it fits better than repeated screams and ocean waves).
Overall, a good game hampered by poor aesthetics.
Sometimes,, developers should know where to stop. This is one of the cases.
Lotus III takes all the best parts from Lotus Esprit Turbo Challenge, and Lotus II, and totally forgets about them.
It feels like it’s a compromising inbetween thing, and the outcome is not good.
Surely, the game is based on the core and graphics of the others, but it fails to entertain me.
Lotus 1 had the great cdplayer, with some pretty nice, rock oriented tunes. Lotus III have a cdplayer too, but tunes are not that great, compared.
Compared is the keyword here : Compared to Lotus 1, Lotus III doesn’t have the same tense feeling, when you’re playing head to head.
Compared to Lotus 2, the stagedesign seems rushed, and without any spark of inspiration.
Compared to Lotus 1, you don’t feel good, when you finally win the difficulty level you’re playing.
Compared to Lotus 2, the graphics seems boring, and why the few pieces of sampled speech from Lotus 2 had to go, is a mystery.
Compared to Lotus 1, this game got no feel at all.
My point is that Lotus III is an afterthought, more than a game. Surely, you get a stagedesigner, and endless possibilities for creating your own tracks, but ask yourself how fun that is, when the graphics are boring, and all levels feels the same?
Lotus III should never have been. Lotus 1 is a better 2 player game, and Lotus 2 is a better single player game.
Graphics : The same as Lotus 2, except for new tracktypes, and a new carmodel. Yawn.
Sound : In general the same as Lotus 1 and 2.
Gameplay : What gameplay? Seen before and way better, by the other 2 Lotus games.
This game is a kind of crossover between an old platform game, and i bit of roleplaying/strategy… The reason I can go back to play this oldie, is the perfect mix between gold, equipment and fantasy monsters.
The graphic is actually pretty good. Monsters are a drawed in a nice FisherPrice lookalike, and the houses and leves are a nice sight, for a little babyhero.
I just love the music… happy tunes comes out, when you’re above ground, and dangerous tunes will play, while underground or battling bad things like Death, the red knight or the Vampire lord…
Another uniqe thing about Wonderboy in Wonderland, is the hidden goddies… At all stages, there’s some gold or other goddies hidden on the screen… if you jump up at the right tree, you’ll get a xtra purse of gold, or some more life… That’s what’s really keeping this game attractive, even though you walked through dozens of times… Maybe you cold discouver a hidden door, or a sack of gold…
In the game, you can knock on doors you see, and buy stuff from the shopkeepers, like armor, shields, boots and ‘magic’… You can also but health and tips at the bar 😉
I can only recommend this game to anyone who loves the spirit of oldtime game programming… This is the spirit, that stole my heart in the mid 80’es…
Ive not D/loaded this yet, because Ive still got my Amiga Original 🙂 geez does this game rule,
from the opening with Harrison Ford to the pit commentary by Nancey Allen,
the Music Rocks totally, all the way thru, and with all those lovely weapons to kick some ass with..
and I think it took me about 3 weeks to learn all the answers to the comms screens, but thay police officer, when a friend of mine was cheeky to the copper, and managed to get off with NO fine.. but y’know the road safty guy that was what i remembered when I went for my driving test years later, for everyone who played this they will know if I say
Manover, Brake, Crash, Hospital.
I dont think this was the best Graphics on PC but it does look Great and Clean I think because it was when there was that Magnetic Fields..
and there was always one track on the hard setting that had a corner and crossover in it on the same corner, that the computer cars cheated and didnt use the corner and just turned right at the cross over, but if the player did it, they lost a lap and all their position, lol,
what a great game, I wonder what would happen now if there was a 3D PC online version.. how good would that be…
if you aint got this game get it.
if youve got the fist Super Cars, and are thinking this is more of the same, forget it, get the 2nd game, it totally differnt and Faster, more Shootie and Proper 2player, as I recall it wasnt 2player on SC1, but then I think it was the Amstrad CPC6128 version of Super Cars1 that I played,